StarterClassic
Cross Blast
The crew's trusty bomb. A cross-shaped blast that stops at stone, crates and other bombs.
Best for Everything. It never lets you down.
Bomb Lab
The Bouncer hops over cover. The Frost slows the gang down. The Zapper jumps from villain to villain. Try any bomb on the test range before you buy it, with coins you earn by playing.
StarterCross Blast
The crew's trusty bomb. A cross-shaped blast that stops at stone, crates and other bombs.
Best for Everything. It never lets you down.
RareHops Over Cover
Set it facing a crate, a wall or a bomb and it hops over to the far side.
Best for Villains hiding behind crates and walls.
EpicClings To Targets
The first villain to come next to it gets it stuck on, and carries it till it goes off.
Best for Villains on the move, and the friends they run to.
EpicLures Enemies
While it ticks, villains within 5 squares walk right up to it. The Brute isn't fooled.
Best for Crowds: bunch them up, then blow them up.
RareShoves Light Cover
Crates in its blast slide away instead of breaking, crushing villains and filling gaps.
Best for Gaps to bridge and crates to bowl.
EpicTrigger On Command
No fuse. It waits until you press the detonate button, oldest first.
Best for Ambushes: set it, hide, pick your moment.
RareSlows Enemies
Its blast leaves frost for 4 seconds. Villains on it move at half speed.
Best for Chargers and chasers: the Guard Captain, the Brute.
EpicPulls Bombs In
A moment after it's set, it pulls in every bomb in its row and column, 4 squares out, ready to chain.
Best for Big chains, and villains' own bombs.
RareBanks Off Walls
It shoots off the way you face, banks back once off what it hits, and stops at the next thing. Its blast reaches a square further.
Best for Long lanes, and villains you'd rather not go near.
LegendarySplits Into Three
When it goes off, three bomblets fly out past its blast: ahead and to both sides, never back.
Best for Open roofs full of villains.
RareBlocks One Blast
The first blast to reach it stops there: it doesn't go off, and what's behind it is safe.
Best for Cover: a wall against a chain or an Alchemist.
LegendaryChains Between Enemies
When it goes off, lightning jumps to the nearest villain in clear view, then on to one more. Walls and crates stop it.
Best for Waves of the gang, all at once.
Every bomb the cat sets is the one equipped: the Classic's cross blast, plus its trick. Buy them with coins earned by playing, and try any of them on the test range first.